Can you add a voice-over to an animation without recording anything?
Yes. AnimCreator generates the voice from your typed script, so the entire voice-over workflow is a writing task. You write the line, choose how the animation should relate to it, press Generate, and the spoken audio lands on the timeline as a clip — already lined up with the motion. If you'd rather hear your own voice, you can upload a recording instead and the animation syncs to that; either way, no external audio software is involved.
How do I make the animation match the voice?
There are two ways to connect words and motion, and picking the right one is most of the skill:
- Script → Motion: you write one script, and AnimCreator both voices it and choreographs the character to match — gestures, pacing, and expressions follow the words. This is the fastest route to a talking scene.
- Motion + Voice: you write the spoken lines and the physical action as two separate texts. Use this when a character says one thing while doing another — narrating calmly while sneaking, for example.
After generation, the audio is a clip on the timeline like everything else. If the voice lands a beat too early or late, you slide the clip until the key word hits the key gesture — the timeline editor guide covers this in depth.
How do I direct the delivery — pauses, whispers, shouting?
A flat read undermines good animation, so scripts support performance tags. Inline tags drop a beat or a sound exactly where you place them; wrapping tags change how a whole phrase is spoken:
You don't need to memorize the tags — every script field has a small toolbar that inserts them at the cursor, and wrapping tags like <loud>…</loud> place the cursor between the opening and closing tag so you just keep typing. A well-placed [pause] before a punchline does more for comedic timing than any edit afterwards.
Do subtitles get added automatically?
Yes. Subtitles are generated from your script and follow the audio timing on their own — you don't create or position them manually. That matters more than it sounds: most short-form video is watched on mute, so a voiced animation with synced subtitles works in both worlds. If you're making vertical clips, the YouTube Shorts & TikTok guide builds on this.
What does a voice-over cost?
Costs are based on the characters (letters) you type, not on how long the finished animation runs. A slow, dramatic 60-second delivery of one sentence costs the same as a fast 6-second read of it. And if you upload your own recording instead of generating a voice, the voice side costs nothing at all.
What if the voice is right but the motion is wrong?
You don't re-roll everything. After the first generation, regenerate controls let you redo only the motion while keeping the recorded voice, or re-record only the voice while keeping the motion. Edit the relevant text, rerun that half, and the other half stays untouched — and unbilled.
The whole flow in six steps
- Open the studio and choose a voice mode — Script → Motion for a talking scene, Motion + Voice for independent action.
- Write the script; add [pause] and wrapping tags where the delivery needs shaping.
- Press Generate and watch the scene with sound.
- Slide the audio clip on the timeline if a word should land on a gesture.
- Regenerate just the motion or just the voice if one half misses.
- Check the subtitles read cleanly, then export.
Solo voice-over is one script. Conversations use Dialogue mode, where each line belongs to a character and the camera follows the speaker — the dialogue animation guide covers it step by step.